11) Message boards : Number crunching : PS3 Wu Length Increase ? (Message 307)
Posted 2353 days ago by STE\/E
I noticed today the Wu length for the PS3 I have went from about 5.5 Min's to 8.5 Min's sometime recently with no Increase in the Credit's. Is this Intentional Wu Length Increrase or ? ... Thanks


it's the same happening for "normal" cpu's..


Noticed that too now that you mentioned it. The Ole Classic Chop your Legs out from under you on the Credits without saying a word about it ... ;)
12) Message boards : Number crunching : PS3 Wu Length Increase ? (Message 303)
Posted 2354 days ago by STE\/E
I noticed today the Wu length for the PS3 I have went from about 5.5 Min's to 8.5 Min's sometime recently with no Increase in the Credit's. Is this Intentional Wu Length Increrase or ? ... Thanks
13) Message boards : Number crunching : PS3 App (Message 285)
Posted 2378 days ago by STE\/E
Hi, my PS3 was running 6 Wu's @ a time then for some reason dropped to only 3 Wu's @ a time although they seem to be running twice as fast now running only 3. Hard to tell since I can't run 6 now ...
14) Message boards : Number crunching : Poor Credits (Message 146)
Posted 2612 days ago by STE\/E
Hi.

just for the record. I agree with John. The project goal should be decisive, if you join a project (or not), not the credits. The insane amount of credits generated by DNETC ATM is just laughable.

Michael


Well so is the Insane amount offered by Milkyway which started all the in-saneness. Also Collatz & Aqua for a CPU Project, so one might as well go where it's the insanest ... LOL
15) Message boards : Number crunching : Project name 'app' (Message 47)
Posted 2636 days ago by STE\/E
Thanks Fabio ...
16) Message boards : Number crunching : Project name 'app' (Message 42)
Posted 2636 days ago by STE\/E
The project name in the BOINC client is 'app'

I think the name 'primaboinca' would be much better :)


Yup I agree, it's confusing at best seeing app, I have to try and remember which project that really is ...
17) Message boards : Number crunching : To much Work Downloading !!! (Message 38)
Posted 2637 days ago by STE\/E
I'd just Abort the Excessive Wu's, that's what I've been doing. They'll get sent out right away again or at last they should anyway ...
18) Message boards : Number crunching : To much Work Downloading !!! (Message 36)
Posted 2637 days ago by STE\/E
Hello again,

I also changed the <daily_result_quota> down to 50 ...


Not sure how that will be accepted, my Quads running at their stock 2.4 GHZ can run about 85-90 Wu's Per Day ...
19) Message boards : Number crunching : To much Work Downloading !!! (Message 33)
Posted 2637 days ago by STE\/E
But if Nasicus needs more because of his 24 Core Box then by all means give it to him. I'll get my 100,000 here in a few day's and get outta everybody's way ... :)

As my box is clearly in minority please take the settings which are ok for most of the crunchers.


I'm not sure any settings will work on my Box's unless I keep a bare minimum Contact time which I can't do. I'm just stopping New Work on the CPU's & doing a fill up of the GPU Caches every once in awhile and then dropping the Contact time back down again for the CPU's again. That's about all that seems to work for this Project ATM
20) Message boards : Number crunching : To much Work Downloading !!! (Message 31)
Posted 2638 days ago by STE\/E
For Whatever reason that Setting >>> max_wus_in_progress := 50 (per host) doesn't work on my Box's, I can get 200-300 on a Host & Maybe more if I would set the Contact Time High enough but I don't want to have to abort that many off 1 Host.

Even with the supposed 50 Limit I get 90+ if I set my Contact Time to 2 Day's, I like a high Contact time for the GPU's because they run the GPU Wu's so fast so you have to keep a High Cache for them but try to restrict the CPU Wu's.

But if Nasicus needs more because of his 24 Core Box then by all means give it to him. I'll get my 100,000 here in a few day's and get outta everybody's way ... :)


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